Reverberation Time Calculator

Calculate RT60 using Sabine's formula for room acoustic analysis.

Determine the reverberation time of any space by inputting room dimensions and surface materials. Essential for acoustic design and optimization.

Examples

Click on any example to load it into the calculator.

Home Recording Studio

Home Recording Studio

A typical home studio setup with acoustic treatment.

Length: 4.5 m

Width: 3.2 m

Height: 2.4 m

Ceiling: Acoustic Panel

Floor: Carpet

Walls: Acoustic Panel

Absorption: 8.0

Classroom

Classroom

Standard classroom with typical materials.

Length: 8.0 m

Width: 6.0 m

Height: 3.0 m

Ceiling: Acoustic Tile

Floor: Vinyl

Walls: Painted Concrete

Absorption: 12.0

Concert Hall

Concert Hall

Large performance space with optimized acoustics.

Length: 25.0 m

Width: 18.0 m

Height: 12.0 m

Ceiling: Wood Panel

Floor: Wood

Walls: Wood Panel

Absorption: 45.0

Open Office

Open Office

Modern office space with minimal acoustic treatment.

Length: 15.0 m

Width: 12.0 m

Height: 2.8 m

Ceiling: Acoustic Tile

Floor: Carpet

Walls: Glass

Absorption: 25.0

Other Titles
Understanding the Reverberation Time Calculator: A Comprehensive Guide
Master the science of room acoustics and learn how to calculate and optimize reverberation time for any space, from recording studios to concert halls.

What is Reverberation Time?

  • Definition and Importance
  • RT60 Measurement
  • Acoustic Quality
Reverberation time (RT60) is the time it takes for sound to decay by 60 decibels after the sound source stops. It's one of the most critical parameters in acoustic design, determining how 'live' or 'dead' a room sounds. A room with a long reverberation time will sound echoey and may make speech difficult to understand, while a room with a very short reverberation time may sound unnaturally dry and lack warmth.
Why RT60 Matters in Acoustic Design
Reverberation time directly affects the perceived quality of sound in any space. For speech, shorter RT60 values (0.3-0.8 seconds) are preferred as they maintain clarity and intelligibility. For music, the optimal RT60 depends on the type of music and the size of the space. Classical music typically benefits from longer reverberation times (1.5-2.5 seconds), while amplified music and recording studios require shorter times (0.2-0.6 seconds).
The RT60 Measurement Process
Traditionally, RT60 is measured using specialized equipment that generates a broadband noise signal and measures how long it takes for the sound level to drop by 60 dB. This requires expensive equipment and careful measurement procedures. Our calculator provides an accurate estimate using Sabine's formula, which relates room volume, surface areas, and absorption coefficients to reverberation time.
Acoustic Quality Categories
Based on RT60 values, rooms can be categorized as:
- Very Dead: RT60 < 0.3s (recording studios, anechoic chambers)
- Dead: RT60 0.3-0.6s (home theaters, control rooms)
- Moderate: RT60 0.6-1.2s (classrooms, conference rooms)
- Live: RT60 1.2-2.0s (concert halls, churches)
- Very Live: RT60 > 2.0s (cathedrals, large auditoriums)

Optimal RT60 Values by Space Type:

  • Recording Studios: 0.2-0.4 seconds (very controlled environment)
  • Home Theaters: 0.3-0.5 seconds (clear dialogue and effects)
  • Classrooms: 0.6-0.8 seconds (speech intelligibility)
  • Concert Halls: 1.5-2.5 seconds (musical richness)
  • Churches: 1.8-3.0 seconds (reverent atmosphere)

Step-by-Step Guide to Using the Calculator

  • Room Measurements
  • Material Selection
  • Result Interpretation
Accurate reverberation time calculation depends on precise room measurements and appropriate material selection. Follow these steps to get the most reliable results.
1. Measure Room Dimensions Accurately
Use a laser distance meter or tape measure to get precise room dimensions. Measure length, width, and height in meters. For irregularly shaped rooms, break them down into rectangular sections and calculate each separately. Include any significant architectural features like alcoves or raised areas that affect the overall volume.
2. Identify Surface Materials
Determine the primary material covering each surface type (ceiling, floor, walls). If a surface has multiple materials, estimate the percentage of each and use a weighted average absorption coefficient. Common materials include drywall, concrete, wood, carpet, acoustic panels, and various ceiling tiles.
3. Account for Additional Absorption
Include absorption from furniture, people, curtains, and any acoustic treatments. Each person typically adds about 0.4 m² of absorption. Furniture can add 2-8 m² depending on the amount and type. Acoustic panels, bass traps, and diffusers should be included in the additional absorption value.
4. Interpret and Apply Results
Compare your calculated RT60 to recommended values for your space type. If the RT60 is too long, consider adding absorption materials like acoustic panels, carpet, or curtains. If it's too short, you might need to reduce absorption or add reflective surfaces. Remember that RT60 varies with frequency, so consider the frequency range most important for your application.

Common Absorption Coefficients (at 500 Hz):

  • Concrete: 0.02 (very reflective)
  • Painted Drywall: 0.05 (slightly absorptive)
  • Carpet on Concrete: 0.14 (moderately absorptive)
  • Acoustic Panels: 0.85 (highly absorptive)
  • Heavy Curtains: 0.75 (very absorptive)

Real-World Applications and Optimization

  • Recording Studios
  • Performance Spaces
  • Educational Facilities
Understanding reverberation time is crucial for creating optimal acoustic environments across various applications.
Recording Studio Design
Recording studios require precise acoustic control. Control rooms typically aim for RT60 values of 0.2-0.4 seconds to provide accurate monitoring conditions. Live rooms may have variable acoustics, with some areas being more live (0.6-1.0s) for natural instrument recording and others being dead (0.2-0.4s) for close-miking applications. The calculator helps designers balance these requirements.
Concert Hall and Theater Acoustics
Performance spaces need longer reverberation times to enhance musical richness and create an immersive experience. However, the optimal RT60 depends on the hall size and the type of music performed. Smaller halls (500-1000 seats) typically aim for 1.2-1.6 seconds, while larger halls (1500+ seats) may target 1.8-2.2 seconds. The calculator helps architects and acoustic consultants optimize these parameters.
Educational and Commercial Spaces
Classrooms, conference rooms, and offices require shorter reverberation times to maintain speech intelligibility. Open-plan offices face particular challenges due to their large volume and hard surfaces. The calculator helps facility managers and designers determine the appropriate amount of acoustic treatment needed to achieve acceptable speech clarity.

Common Misconceptions and Acoustic Myths

  • More Absorption is Always Better
  • RT60 is the Only Important Parameter
  • Room Shape Doesn't Matter
Acoustic design is often misunderstood, leading to poor decisions and disappointing results.
Myth: More Absorption Always Improves Acoustics
While absorption is crucial for controlling reverberation, too much absorption can make a room sound unnaturally dead and uncomfortable. The goal is to achieve the appropriate RT60 for the space's intended use, not necessarily the shortest possible reverberation time. Additionally, absorption materials primarily affect mid and high frequencies, so excessive absorption can create an unbalanced frequency response.
Myth: RT60 is the Only Important Acoustic Parameter
While RT60 is fundamental, other parameters are equally important. Early reflections, diffusion, and frequency response all contribute to perceived acoustic quality. A room with the correct RT60 but poor diffusion may still sound harsh or uneven. The calculator provides a starting point, but comprehensive acoustic design requires consideration of multiple factors.
Myth: Room Shape Doesn't Affect Acoustics
Room shape significantly impacts acoustic behavior beyond just reverberation time. Parallel walls can create flutter echoes, while curved surfaces can focus or diffuse sound. The calculator assumes a rectangular room, but irregular shapes may require more sophisticated analysis. For complex geometries, consider consulting with an acoustic professional.

Expert Tip:

  • For best results, measure RT60 at multiple frequencies (125 Hz, 250 Hz, 500 Hz, 1 kHz, 2 kHz, 4 kHz) as absorption coefficients vary with frequency. The calculator provides an estimate at 500 Hz, which is a good middle ground.

Mathematical Derivation and Sabine's Formula

  • Sabine's Formula
  • Absorption Coefficients
  • Frequency Dependence
The calculator uses Sabine's formula, developed by Wallace Clement Sabine in the late 19th century. This formula provides a reliable estimate of reverberation time based on room geometry and surface properties.
Sabine's Formula Derivation
Sabine's formula states: RT60 = 0.161 × V / A
Where:
- RT60 is the reverberation time in seconds
- V is the room volume in cubic meters
- A is the total absorption area in square meters
- 0.161 is a constant that accounts for the speed of sound and the 60 dB decay requirement

The total absorption area A is calculated as:
A = Σ(Si × αi) + Aadditional
Where Si is the surface area of material i, αi is its absorption coefficient, and Aadditional includes furniture, people, and other absorptive elements.
Absorption Coefficient Fundamentals
Absorption coefficients range from 0 to 1, where 0 represents perfect reflection (no absorption) and 1 represents perfect absorption. Most real materials have coefficients between 0.02 and 0.95. The coefficients vary with frequency, typically being lower at low frequencies and higher at high frequencies. The calculator uses values at 500 Hz, which provides a good representation of mid-frequency behavior.
Limitations and Assumptions
Sabine's formula assumes diffuse sound field conditions, meaning sound energy is uniformly distributed throughout the room. This assumption works well for rooms with reasonable proportions and good diffusion. For very long, narrow rooms or rooms with unusual shapes, the formula may be less accurate. Additionally, the formula doesn't account for air absorption, which becomes significant in very large spaces (>1000 m³).

Important Considerations:

  • Sabine's formula is most accurate for rooms with volumes between 50-1000 m³ and RT60 values between 0.3-3.0 seconds.
  • For very small rooms (<50 m³), consider using Eyring's formula instead.
  • Air absorption becomes significant at frequencies above 2 kHz in large spaces.